Lighting and cubemaps
I worked on the lighting for all three levels and also created cubemaps for them.
Level 1 & 2 where indoor enviroments and where limited to only using spotlights and pointlights. Level 3 uses directional light.
The Cubemaps where created in Unreal Engine using unreals scene capture cube wich captures a panorama hdr texture off the whole scene.
I bulit small test scenes of each level using our games assets and to create a enviroment that reflected the whole level using all unreals light feautureas.
After that the HDR texture was exported and imported into LYS where it could be converted into a CubeMap texture that our engine could read.