Introduction
This project started from the idea of a game where the player takes on the role of a TSA agent inspecting luggage. With that in mind my goal was to recreate the visual look of an airport baggage scanner in Unity using Shader Graph. The shader was designed to mimic the scanning process by revealing the contents inside a luggage, including internal objects, different material types, and thickness. To achieve this i combined transparency, fresnel effects, thickness maps and material ID textures.