Game Project

Lost Gear

Overview and introduction

Overview

Lost Gear is a soulslike action-adventure game inspired by Another Crab’s Treasure. Set in a post-apocalyptic world ruled by charming but dangerous robots. You are on a mission to rescue your captured buddy from the mysterious Kordinator. To reach them, you must explore broken-down environments, battle through armies of hostile robots, collect scrap, unlock new abilities and grow stronger with every encounter. In a world built from rust, ruins and forgotten technology, every fight brings you one step closer to uncovering the truth and saving your friend.

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My contributions

VFX, Shaders and tools

I worked mainly with shaders, VFX, tools, lighting, and gameplay feedback. My contributions included emissive and pulsing shader effects, combat slashes, hit effects, ranged attack VFX, shockwaves, UI ability feedback, cubemaps and a spline tool for set dressing. Overall, my work focused on making gameplay feel clearer, more responsive and more visually polished.